Old Stuff, New Ways: Avoiding Record Locks
March 3, 2015 Jon Paris
Note: The code accompanying this article is available for download here. Recently I was teaching a group of RPGers the joys of qualified data structures. I happened to mention how much simpler some of the new DS capabilities had made the techniques I use to avoid problems caused by record locks. It turned out that more than half of the audience had never heard of the technique. I guess that we all have a tendency to think that the techniques and tools that we use are common knowledge amongst other programmers. As an educator I should perhaps be less |